

Naval units recover HP in coastal waters at a rate of +2HP per day. Put the macro for putting your weapon away on all of the job specific bars in the same spot. Put the macro for drawing your weapon on one of the shared bars. A level 3 Field Hospital heals at a rate of +3HP per day If the shared versions are empty and you are set to hide unused slots, this will have the effect of making them disappear.A level 2 Field Hospital heals at a rate of +2HP per day.A level 1 Field Hospital heals at a rate of +1HP per day.

The base healing for provinces is +0HP per day and increased according to the level of the Field Hospital in that province: A level 5 Military Hospital heals at a rate of +5HP per day.A level 4 Military Hospital heals at a rate of +4HP per day.A level 3 Military Hospital heals at a rate of +3HP per day.When you come out of your outpost and there is a fight, you should be able to join in and know you have somewhere to retreat to. A level 2 Military Hospital heals at a rate of +2HP per day Artorious Recruit Likes Received 11 Posts 19 1 You should be able enter your hideout if in combat Feb 1st 2020 +2 Your outpost should be somewhere you can run to if in trouble.A level 1 Military Hospital heals at a rate of +1HP per day.The base healing for cities is +1HP per day per unit 'and increased according to the level of the Military Hospital in that city: Also, air units will heal at the same rate as ships if they are on a carrier which is on coastal waters.

Note that units are not required to be at the centre of that city to heal, since being within the province borders is sufficient for recovery to take place. This can happen at the result of an event or an unpredicted disaster.Ground and Air units can heal in cities which you control, as well as cities which you have access to, either through a coalition, through Shared Intelligence, or even through Right of Way.

Sandworms are the most fearsome animal on the scale, having the ability to hide underground and take colonists and Specialists by surprise.Īnimals can sometimes storm the colony, even when unprovoked. Even a Specialist with combat expertise will have a hard time taking one down. TellMeWhen is a WoW addon that provides visual, auditory, and textual notifications about cooldowns, buffs, and pretty much every other element of combat. They are not to be taken lightly.įar from your average teddy, these beasts mean business. These hogs have spikes on their back and an overall fearsome look. They are especially easy to spot in the night as their eyes glow red in the dark. These creatures may look innocent, but hordes of them can quickly surprise an unwary colonist. Normally gentle by nature, the mice can coexists with humans but will defend their territory ferociously if aggravated. When you are in combat, it will show the bar at the opacity set under the Layout tab. You can then write this in the field: combatshow hide This will hide the bar completely when you are in combat. Click on the Advanced tab, at the bottom there is a Show States field. When hunted down, wild animal carcasses offer food to be collected.Ī non-aggressive species that will nonetheless protect itself if provoked. TellMeWhen is a WoW addon that provides visual, auditory, and textual notifications about cooldowns, buffs, and pretty much every other element of combat. Right-click on the bar(s) you want to fade when out of combat. These animals vary in strength and you should always take caution when setting buildings or ordering colonists to collect resources near their territory. Choose a hiding place with thicker walls. There are various species roaming near the colony. If the shooter is in close proximity and you cannot evacuate safely, hide in an area out of the armed persons view.
#Tell me when hide out of combat how to#
Many animal species roam near the colony. Hi all, cant figure out how to stop my right chat panel from disappearing whenever I engage in combat.
